

Just as the curve of maximum "throughput"—moving as many cars between two points on a road as efficiently as possible—reaches its peak, it abruptly falls off the cliff and is squashed flat against the baseline of the graph.
Traffic engineering is the science of maximizing throughput. What makes traffic jams hard to understand, at least within traditional traffic-engineering practice, is that they tend to occur around the time that the road is performing according to the engineers' peak specification. One important development in understanding this "nonlinear" phenomenon came in 1992, when Kai Nagel and Michael Schreckenberg, two physicists at the University of Cologne, in Germany, began to apply a computational technique known as "cellular automata" (or C.A.) to traffic. In a C.A. model, highway capacity is represented as a two-dimensional grid. Each cell in the grid has one of two "states": empty or occupied by a particle, which in this case is a car. Unlike traditional mathematical models used by traffic engineers, where it is assumed that all drivers are the same, in a C.A. model the particles can be assigned values intended to represent different types of drivers: fast drivers, slow drivers,
tailgaters, and lane changers can all be represented in the model. The result is virtual traffic.
Um, by better of course I mean more geeky. BUT boy is it geeky! I love this... where else can you find a system where one second before it starts failing it's operating at absolutely peak efficiency! And modeling traffic based on different driver agressiveness levels? Yummy! If you're designing SimCity 5, please build this in... I'll be indebted to you forever!
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